top of page

CV / Resume

Professional Experience

Steven 'Sox' Brooker - Freelance Artist & Game Developer Southampton, England, United Kingdom
📧 soxbrooker@hotmail.co.uk

Summary

Creative and experienced freelance artist and game developer with over 10 years in the industry. Skilled in both 2D and 3D art, animation, and game design, with a strong focus on indie game projects. Recent freelance work includes character design, world design, and animation for 2D horror and platform games. Proven ability to adapt to new software, interpret team feedback, and deliver high-quality assets.

Skills

  • Art & Animation: 2D/3D Art, Character Design, World Design, 2D/3D Rigging and Animation

  • Software: Procreate, Unity, Blender, Photoshop, Spine2D

  • Game Development: Indie Game Development, Project Management, Game Jam Participation

  • Collaboration: Strong communication, teamwork, and adaptability to feedback

Experience

2D Artist & Animator
Bad Tasty Games (Freelance)
2023 - 2024

  • Worked on a 2D horror point-and-click game, providing character design, world design, 2D art, and animation.

  • Contributed to creating an immersive atmosphere through detailed visual storytelling.

Freelance Artist
Self-employed (Soxy Creations)
Apr 2020 - Present

  • Provided 2D art, character design, and animation for various indie game projects.

  • Collaborated with game developers to create unique visuals and engaging gameplay experiences.

2D Artist & Animator
Bad Health Games (Freelance)
2021 - 2023

  • Worked on "Crushed" and "Dream Catcher," contributing 2D art, character design, world design, and animation for both titles.

3D Artist and Animator
Little Red Dog Games (Freelance)
May 2019 - Jan 2021

  • Created 3D models and animations for the political strategy game "Rogue State Revolution."

  • Worked closely with developers to deliver assets that matched the game’s aesthetic and functional requirements.

Lead Artist
Pack It Up Boys (Freelance)
2018 - 2020

  • Lead artist for titles including "Long Keith the Sausage Thief," providing art direction, animation, and asset creation.

  • Developed art for mobile games with a focus on playful, colorful styles.

Co-Founder, Lead Artist & Game Developer
Dropped Monocle Games
2012 - 2018

  • Co-founded indie game studio with Lauren Davidson.

  • Developed point-and-click adventure games with award-winning titles like "Witchy Woo" and "Mess Goblins."

  • Created 2D and 3D art, animations, and game assets for titles like "Master Pyrox Wizard Smackdown" and "Goat Herd and the Gods."

Projects & Games

  • Crushed (Bad Health Games): 2D Art & Animation for a game jam title with plans for future expansion.

  • Dream Catcher (Bad Health Games): 2D Art & Animation for a platform runner made in a game jam.

  • Rogue State Revolution (Little Red Dog Games): 3D Models & Animation for a political strategy game.

  • Long Keith the Sausage Thief (Pack It Up Boys): Art & Animation for a modern twist on the classic Snake game.

  • Master Pyrox Wizard Smackdown (Dropped Monocle Games): 2D/3D Art & Animation for a fast-paced multiplayer game.

  • Mess Goblins (Dropped Monocle Games): Winner of MAGS January 2015 and AGS Awards 2015 for Best Short Game.

  • Goat Herd and the Gods (Dropped Monocle Games): Nominated for 6 AGS Awards in 2014.

  • Witchy Woo (Dropped Monocle Games): Winner of the June 2013 MAGS competition, nominated for Best Short Game of 2014.

  • Untitled 2D Horror Game (Bad Tasty Games): Character Design, World Design, 2D Art & Animation for a point-and-click horror game.

Contact & Social Media

Contact & Social Media

bottom of page